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Tuesday, September 28, 2010

Ghost Recon Advanced Warfighter 2

Description: GRAW2 puts you right back in the steel-toed combat boots of US Army Captain Scott Mitchell of the fictional 5th Special Forces Group (the Ghosts) for another grueling battle south of the border in Mexico. While you needn't have played the first game to enjoy the second, it certainly helps to understand the overarching plot. A Mexican civil war has erupted between mutinous army units. For various reasons, the elected-civilian government and the US have been drawn into the conflict. In the new game, the fighting threatens to spill over onto US soil along with the threat of nuclear weapons, which gives your superiors even more reasons to scream at you over the radio to defeat the rebels.


What follows is more of the intense infantry combat that was featured in the original GRAW. You will go on both solo and team missions to achieve a varied set of objectives, from rescuing a Mexican journalist who has clues to the insurgency to neutralizing enemy encampments, and more. The action unfolds on both sides of the border this time, and the game ably captures the first-world and second-world settings. The Mexican side of the border faces even more turmoil than in the first game. The visuals in GRAW2 are also more stunning than in the original game, thanks to sumptuous atmospheric lighting and effects. The incredible scale remains; you'll again look out over vast cityscapes consisting of hundreds of buildings as you fly over in your Black Hawk Helicopter. But now, you can also take in the stunning vista of a setting sun over the desert or gaze at gigantic pillars of smoke rising from the fires of a war-torn Mexican city.

GRAW2 features a similar mix of on-foot and in-vehicle action sequences as its predecessor. Most of the time, you'll be on foot, hugging every bit of cover available as you engage a mix of Mexican Army rebels and foreign mercenaries. The cover system remains solid, and you can "hug" most cover simply by moving up to it. Once there, you can swing out or up to engage an enemy before dropping back to cover. It's this system that makes the GRAW games feel more authentic than other shooters in which you can only stand in the open. On top of that, the squad system in the game lets you command a small infantry squad, so it's not just yourself that you have to worry about.



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